Sleeping Assignments: When you register for Myth, you may choose what cabin you would like to stay in. All cabins are issued on a first-come-first-served basis. If you’d like your group to take over an entire cabin, it is recommended you have enough people in your group to take up all the slots in that cabin.
Sleeping Off-Site: If you are planning to sleep at home, please indicate such on your sleeping arrangements for emergency purposes.
Refrigeration: The out-of-game side of the tavern has a fridge available to Players and NPCs to store a limited amount of food. Please be considerate of how much you store, so others have space for things they need to bring.
Smoking: Smoking is allowed only in designated smoking areas near the parking lot and by the pavilion. For help finding them, please see a member of staff or a New Player Liaison.
Swimming/Boating: Swimming is not allowed. Please stay out of the ponds and off of boats.
Driving On-Site: As long the ground isn’t muddy, you are allowed to drive your vehicle to your cabin. If the road to your cabin is too muddy you will need to walk your gear to and from your cabin (approximately 1/8 mile).
Fire Rules: You are only allowed to have fires in designated firepit areas with permission for the GM. This includes the use of censers and candles. In order to have ANY open flame, you must first check in with game staff.
Fire Check-in Process:
- Get the Fire Safety Sheet - Ring the bell in the tavern to get a member of staff to provide the Fire Safety Sheet and let them know where the fire will be.
- Create Your Fire - If creating a campfire it should be in the desginated firepits. If utilizing a censer or candle, it should be at a safe location near the firepit.
- Monitor Your Fire - The individual checking out the fire must stay with the fire at all times. They are considered Out Of Game, may not participate and, must first extinguish the fire before leaving the area.
- Extinguish Your Fire - For campfires they must be extinguished with a water source. Stir the coals and ensure anything that could reignite has been thoroughly doused. For candles and censers, please ensure they are properly put out.
- Return the Fire Safety Sheet - Ring the tavern bell to return the Fire Safety Sheet and let game staff know the fire has been put out.
Arrival Time: Unless assisting with set up, all attendees should arrive after 5 PM.
Where to go: Once you’ve parked your vehicle in the parking lot, you’ll notice the large building overlooking it (tavern). If you are at game to cast, head to the lower area behind the building and enter the door there. You will check in with whomever is behind the operations table. If you are to be a player, you will be checking in at the upper area, in front of the building. The check-in area is the furthest door from the parking lot.
Check-In: check-in is from 5:30-8:30 PM. As a player, you must bring your weapons and armor to check-in. Here they will get safety checked and approved, regardless if they have been approved in past games. You will also sign in, retrieve your currency, and retrieve any between game items here.
Unpacking Your Car: It is essential to know that there are no vehicles allowed anywhere but the parking lot while the Game is running. Otherwise, you may drive your car to your cabin if the roads are not muddy. You should verify conditions prior to driving up. The roads are single car width and unpaved.
New player Workshop: Our new player Workshop covers game rules. This workshop typically takes place around 8:00 to 8:30 pm on the Friday evening of the event, in front of the tavern building.
Game Start: The action at Myth begins at 10:00 pm with the sounding of the town bell. Ideally, NPCs will be in Game Operations and ready to go before 9:30 pm.
Late arrival: If you cannot make the window for check-in, late check-in is available after 10 PM (dependent on current plot in game). This is done by going down to the lower area around back of the tavern and entering the door there. Ask for somebody from production to get signed in.
GeneralYou will need general camping supplies, such as sleeping bags, pillows and toiletries.
For a full list of what to bring and some suggestions, check out the Larp Resources.
Myth supplies all of your meals, snacks, and drinks for the weekend. The menu includes breakfast, lunch and dinner on Saturday and breakfast on Sunday from our cook. There are snacks and beverages available at all times in Game Operations.
While we do our best to accommodate a variety of dietary restrictions, including vegetarian and vegan, it isn’t always possible for us to provide for every need. If you have a very restrictive diet, you may want to consider bringing food options.
As a player you are welcome to participate to purchase a meal plan to have breakfast and dinner on Saturday and breakfast on Sunday provided by the cook.
As an NPC, Myth supplies any costuming needs for the weekend. You are asked to come in non-descript black clothing. This attire is often black sweats with no logos that can be worn underneath the costuming Myth provides.
As a player you will be required to bring any costuming needs you may have. The Facebook group and Discord are great places to ask for recommendations, bounce ideas and share any extra props you may have
Adventurers Per Cabin: Cabins in these two districts sleep an average of 10 people using 5 twin-sized bunk beds.
Electricity: Cabins do not have power. If you need to run a CPAP machine, try to stay in a cabin near one of the bathrooms and run an outdoor extension cord during Myth’s game-off time. If you run power, do not use an electric heater as it may blow a fuse.
Heat: These cabins are drafty, are not heated, nor are they insulated. During the cooler months, it is recommended you have the suitable sleeping gear to handle the cold. You are welcome to move to the heated tavern at any time if you feel you will not be warm enough in your cabin. You will need to be out of the inn before breakfast service starts.
Candles: We do not allow the use of real candles or open-flame lamps at Myth. All light must be battery-powered or glowsticks.
Mattresses: Bunks all have relatively thin camp mattresses on bunks. We recommend bringing an air mattress if you have one to enhance your comfort.
Bathrooms/Showers: Each of the towns have gender neutral bathrooms and showers. The bathrooms are older and not gender neutral in design. Please use them with that in mind. During the colder months, these bathrooms are closed to prevent damage to the water lines. There are modern bathrooms on the upper and lower floors of the tavern building that are gender specific. The bathrooms on the lower level of the tavern have modern, clean shower stalls that can be used during game off.
Decorations: We encourage you to decorate your cabin to help enhance the Game ambiance.
Cleanup: All members of a cabin are responsible for cleaning it up once the event is over. We recommend bringing a trash bag, broom, and dustpan as there is only one per town. Your trash must be disposed of at the dumpster near the tavern. Before you leave the event, be sure to have your cabin cleared by the individual coordinating cleanup. We will not award points to anyone in a cabin we are forced to clean up after.
Storage: Your out-of-game items should be stored underneath your shared bunk. If there is not enough space under your bunk you may also bring a footlocker. It is recommended you have a lock for your footlocker and store nothing of value in it. Do not store IN-GAME ITEMS under your bunk.
In addition to sleeping in a cabin, the tavern building or heading home at night, NPCs and Players are welcome to bring a tent to stay outdoors.
Modern Tents: Modern looking tents may not be in the gameplay area. Period appropriate tents may be setup in in-game camping areas. If you aren’t sure where you can set up, ask us. We are here to help.
Lock Things Up: Do not keep valuables in your tent. Instead, lock them in your vehicle or a large footlocker. Myth is not responsible for lost or stolen items.
Electricity: You may be able to run a 50′ – 100′ extension cord from the tavern building to your tent. This option is not guaranteed. Do not use electric heaters in your tent.
Here is a tent-camping checklist with things to remember:
- Tent (Be sure you have all the necessary poles and stakes)
- Mallet (To secure stakes in the ground)
- Sunshade or tarp
NPCs can sleep upstairs in the common area of the tavern building or downstairs near the NPC center if space is available.
Electricity: You will have access to electrical outlets, which can be used to power a fan, CPAP machines, electric blankets, etc. This building also has a backup generator.
Heat: During the colder months, the building has heat. There is also a fireplace for more warmth and ambiance.
Mattresses: There will be camp mattresses available for those who need them. We recommend bringing an air mattress if you have one.
Bathrooms/Showers: There are modern bathrooms on the upper and lower floors of the tavern building. The bathrooms on the lower level have modern, clean shower stalls.