Changes to the Rulebook

Version 1.7

  • 01/13/2022 - [Page 11] Remove “As you continue to play the game, additional races and classes may become available”. Removing this line does not mean we will be unable to add things later, but currently we have no mechanism in game for this, and players may use this line as justification for later desired additions
  • 01/13/2022 - [Page 11] “When your Character has earned enough XP, they go up a level.” reword to “When your character has earned enough XP, they may choose to level up.” The former language sounds like you must, but then it goes into stating that you may spend XP at the store in the next bullet.
  • 01/13/2022 - [Page 26] When you open a new Novice Profession, you will also learn a recipe relevant to the Profession you have purchased.
  • 01/13/2022 - [Page 27] Added to Aura, "The dead state ends the effect."
  • 01/13/2022 - [Page 28] Pacify Added “Damage will end the effect.”
  • 01/13/2022 - [Page 28] Disease update: You may not be healed until the Disease is Cured or the duration ends
  • 01/13/2022 - [Page 28] Added to Bestow, “Weapons, armor, and Shields may have their own, singular, Bestow”
  • 01/13/2022 - [Page 28] Fear update: "You must stay at least 10 paces away from the individual who affected you for the duration.”
  • 01/13/2022 - [Page 29] Curse Update “This effect will last for the duration or permanently. A Dispel Curse will end the effect unless stated otherwise.
  • 01/13/2022 - [Page 29] Ward: Removed notation.
  • 01/13/2022 - [Page 29] Taunt Update “If you are affected with Taunt, you must attack the source of that skill for the duration.”
  • 01/13/2022 - [Page 35] Add “Weakness” to the Tier 3 Defensive Skill Grid
  • 01/13/2022 - [Page 36] Diagnose: Remove “Target: Unconscious/Bleeding Out Body”
  • 01/13/2022 - [Page 39] Sanctify Corpse "Through Life - I prevent this body from being raised against its will."
  • 01/13/2022 - [Page 41] Tier 4 Skill Grid: Remove “Steady Hand” | Add “Artisan’s Devotion”
  • 01/13/2022 - [Page 41] Derive Contents: Updatde to “You may turn in a single potion, powder, or oil with your crafting form and learn it’s recipe if you have the skill required to make it.
  • 01/13/2022 - [Page 41] Steady Hand: Remove “Steady Hand”. Replace with “Artisan’s Devotion”: Permanent - You may purchase an additional Profession skill each game.
  • 01/13/2022 - [Page 41] Updated Identify Potion to state “You may open up a potion, powder, or oil and look at the tag without needing to use it.”
  • 01/13/2022 - [Page 41] Updated last sentence from “State the effects of the potion and then throw the Packet at your target” to “State the Hurl effect and then throw the Packet at your target.”
  • 01/13/2022 - [Page 44] Updated Breakdown: Between Events - You may turn in one yellow-stickered item, and a crafting form to gain some of the materials used in its construction at the following check-in.
  • 01/13/2022 - [Page 44] Updated Interchangeable Parts: Between Events - When crafting a recipe, you may substitute a single component for another component that is the same tier.
  • 01/13/2022 - [Page 44] Updated Identify: Between Events - You may turn in one yellow-stickered item to learn the properties of the object. Curses are not revealed with this skill.
  • 01/13/2022 - [Page 47] Bolstering Ballad - Added Single Purchase Flag
  • 01/13/2022 - [Page 47] Mending Madrigal: Add Single Purchase Flag, Change to Short Rest, reduce healing to 2 Hit Points
  • 01/13/2022 - [Page 48] Shielding Shanty: “While I perform, my Patrons Resist Taunt and Corrupt.”
  • 01/13/2022 - [Page 48] Shielding Shanty: Change “uncalled missile attacks” to “Taunt and Corrupt”
  • 01/13/2022 - [Page 48] Footman’s Finale: Add Single Purchase Tag, Change to Short Rest, Change “Damage X” to “Damage 3” and remove the explanation for X.
  • 01/13/2022 - [Page 48] Armored Aria: Removed skill and Added - Prepared Performance: Long Rest - Self Only: You may expend a use of this skill to restore a single use of a Short Rest Movement.
  • 01/13/2022 - [Page 48] Arcane Air: Added Single Purchase Tag
  • 01/13/2022 - [Page 51] Divine Reckoning: Remove “Spirit” from the Damage,. Add “Crit”
  • 01/13/2022 - [Page 52] Shooting Star: Change “Through Spirit” to “Through Naenya”
  • 01/13/2022 - [Page 52] Crafter’s Muse: Update, change to “Long Rest - Touch - “Through Ixbus, Bestow 4 Temporary Labor until your next Long Rest”. You may touch up to 5 individuals.
  • 01/13/2022 - [Page 52] Shooting Star: [Tier 4] Packet - Short Rest - Night Only - “Through Naenya, Crit Damage 5”
  • 01/13/2022 - [Page 54] In the Intro, change deity to totem in all instances.
  • 01/13/2022 - [Page 54] Remove all Totem Banes
  • 01/13/2022 - [Page 55] Druidic Totems | Druids form a supernatural bond with a single spiritual entity. This entity will lend the druid some of its power in the form of a boon. In exchange, druids often make personal sacrifices in order to co-exist with their totem spirit.
  • 01/13/2022 - [Page 56] Wolf: Tier 6: Change Skill: Remove current skill, add: Permanent - “When you cast a use of a “Bestow” spell you know on another Wolf Druid, you may also gain the Bestow effect”.
  • 01/13/2022 - [Page 56] Bear Druid: Tier 4: reduce Hit Points to +2 | Tier 6: Reduce from Permanent to Short Rest (still single purchase only). Update: “You may state “Resist” to Paralyze, Slow, Root, Pacify, or Bind Legs.”
  • 01/13/2022 - [Page 56] Snake: Tier 4: Reduce from Permanent to Short Rest. Change from “You may deliver Oils by Packet instead of Weapon” to “You may state the Hurl effect of a potion and throw it as a packet.”
  • 01/13/2022 - [Page 56] Druidic Totems | When a Druid dedicates themselves to a single animal, they will receive a unique ability from that animal’s spirit upon purchasing the Totemic Gift (Tier 4) and Totemic Blessing (Tier 6). Though not required, we encourage Druids to make a personal sacrifice in honor of their totems.
  • 01/13/2022 - [Page 56] Remove the extra Permanent
  • 01/13/2022 - [Page 56] Rat druid: Tier 6: Reduce from Permanent to Short Rest (still single purchase only). Update text: “When touched through a Touch Spell or when searched, you may state “To you, Disease””.
  • 01/13/2022 - [Page 63] Aura of Blood: Remove “melee” from melee weapon attacks
  • 01/13/2022 - [Page 63] Aura of the Sacred Grove: Remove “Deep Woods Only”
  • 01/13/2022 - [Page 63] Aura of Dross: Remove “This aura remains active even if the paladin or benefactor is unconscious or dead.”
  • 01/13/2022 - [Page 63] Aura of the Champion: Remove “melee” from melee weapon attacks
  • 01/13/2022 - [Page 63] Aura of Dross: “Benefactors may state “you find nothing” when searched. Being Unconscious does not end this effect.”
  • 01/13/2022 - [Page 66] Hunter's Mark: Remove “Packet”. Replace with “Voice - Long Rest - State “By my Voice, To , I mark you as my prey.” while pointing your weapon at a target within 10 feet.”
  • 01/13/2022 - [Page 68] Slippery Mind: Change to Short Rest
  • 01/13/2022 - [Page 68] Fan of Knives: Change Prerequisite from “Spell Grounding” and replace with “Knife Juggler”
  • 01/13/2022 - [Page 68] Assassinate: Change Prerequisite from “Backstab” to “Sneak Attack 3”
  • 01/13/2022 - [Page 68] Venom Mastery: Short Rest: When applying an Oil to your weapon, you may expend this skill to apply two uses to that weapon instead.
  • 01/13/2022 - [Page 68] Spell Grounding: Change to Short Rest
  • 01/13/2022 - [Page 68] Master Strike: Change to Short Rest, drop Prerequisite
  • 01/13/2022 - [Page 68] Blackjack: Remove “Assassinate” from the Prerequisite
  • 01/13/2022 - [Page 71] Breakdown: Remove Flag, remove “Per Purchase” “You may turn in one yellow-stickered item, and a crafting form to gain some of the materials used in its construction at the following check-in.”
  • 01/13/2022 - [Page 71] Breakdown: Update: Between Events - Per Purchase - You may turn in a yellow-stickered item…”
  • 01/13/2022 - [Page 74] Elemental Outburst: Remove taking damage effect
  • 01/13/2022 - [Page 74] Identify: Update: Between Events - Per Purchase
  • 01/13/2022 - [Page 74] Personal Spell Shield: Change to Short Rest
  • 01/13/2022 - [Page 74] Identify: Remove Flag, remove “Per Purchase” “You may turn in one yellow-stickered item to learn the properties of the object. Curses are not revealed with this skill.
  • 01/13/2022 - [Page 75] Elemental Outburst “Packet - Long Rest - “Through , Damage 10.”
  • 01/13/2022 - [Page 93] Casting a Spell: Add : Interrupted: While casting a spell, if you take damage or are affected by anything that would prevent you from completely casting your spell, the spell is lost.
  • 01/13/2022 - [Page 95] Novice Farmer: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 95] Novice Hunter: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Master Butcher: Increase 3 Labor to 8 Labor
  • 01/13/2022 - [Page 96] Novice Carpenter: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Gemcutter: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Glassmaker: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Papermaker: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Smelter: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Butcher: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Weaver: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Panner: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Miner: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Lumberjack: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Tanner: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Journeyman Butcher: Increase 2 Labor to 4 Labor
  • 01/13/2022 - [Page 106] Graven Miracle now gets you out of dying rather than getting a re-roll.

Version 1.6.3

  • 05/24/2021 - [Page 91] Labor: You must have Labor available. It takes 2 Labor to create a Novice item, 4 Labor for a Journeyman, and 8 for a Master item.
  • 04/22/2021 - [Page 58] Defense: Permanent – Armament Required: Armor on torso, arms, or legs. Worn armor can be repaired +1 additional armor point above normal per location. This effect is lost once the armor is removed. [Kenny Trochsler]
  • 04/22/2021 - [Page 62] Defense: Permanent – Armament Required: Armor on torso, arms, or legs. Worn armor can be repaired +1 additional armor point above normal per location. This effect is lost once the armor is removed. [Kenny Trochsler]
  • 04/22/2021 - [Page 66] Defense: Permanent – Armament Required: Armor on torso, arms, or legs. Worn armor can be repaired +1 additional armor point above normal per location. This effect is lost once the armor is removed. [Kenny Trochsler]
  • 04/22/2021 - [Page 71] Defense: Permanent – Armament Required: Armor on torso, arms, or legs. Worn armor can be repaired +1 additional armor point above normal per location. This effect is lost once the armor is removed. [Kenny Trochsler]
  • 04/21/2021 - [Page 61] Aura of Strength: Aura – Increase all called weapon damage by +1. Prerequisite: Divine Aura. [Kenny Trochsler]
  • 04/13/2021 - [Page 106] Updated Good Fortune. Good Fortune: Remove one die from your total roll. You can remove one die for each Good Fortune card you redeem before you start rolling.
  • 04/09/2021 - [Page 28] Updated Delivery Methods (Bestow) to note that all unused Bestow effects expire once you Short or Long Rest.
  • 12/08/2020 - [Page 11] Updated XP you receive for helping with setup and breakdown from 15 XP to 20 XP per hour. [Eric Tetreault]
  • 12/07/2020 - [Page 96] Removed "You may use a single refinement up to 10 times. Example: A Novice Hunter may spend 1 Labor and turn 10 Hide into 10 Leather." from Refining Professions [Refinement] as this would unbalance the system. [Kenny Trochsler]
  • 11/30/2020 - [Page 39] Hope’s Blessing should have included a note that said you cannot cast the spell on yourself. [Andrew Warzocha]
  • 11/28/2020 - [Page 56] Druid Spider Totem had a reference to a prerequisite of Backstab. We REMOVED this requirement. [Eric Stephenson]

Version 1.6

  • 08/27/2020 - [Page 2] Corrected spelling of Kredits Comrade