Changes to the Rulebook

Version 1.8.1

  • 12/15/2022 - [Page 41] Identify Alchemy updated to Short Rest and Multi Purchase. Removed taking negative effects

Version 1.8

  • 11/23/2022 - [Page 29] Keywords: Sanctuary - Now reads as: You must state, “Shell” to all effects while the Sanctuary effect is active. Your feet must be planted firmly on the ground. While the effect is active, you must stay as still as you reasonably can. If you move or talk, it ends. Sanctuary will not defend against the Dispel keyword.
  • 11/15/2022 - [Page 103] Defeating your opponent: Last hit rules have now changed. A torso shot is still required to down an opponent at 1 HP, however, if you are at 1 HP and take a hit to a limb, you take the Maim effect on that limb. This effect can be healed, but not mitigated in anyway.
  • 11/12/2022 - [Page 90] Attunement: You can only attune to two items now. Any item that is permanent (including tools now) or says attunement required on the item tag must be attuned at check in.
  • 11/12/2022 - [Page 94] Profession costs and learning: Novice, Journeyman, and Master now cost 300, 400, and 500 xp respectively. You do not need to note on your feedback letter what professions you want in order to learn a new profession.
  • 11/12/2022 - [Page 94] You can no longer select two free professions. You also can only have a maximum of two professions. Class specific professions do not count towards this limit
  • 11/12/2022 - [Page 94] Labor: Your labor pool no longer refreshes per long rest. Instead, you start with 4 labor for the whole weekend. You gain +2 labor per rank of professions you have. Crafting class profession skills do not give you more labor.
  • 11/12/2022 - [Page 95] Tools: Tools will no longer grant more labor.
  • 11/12/2022 - [Page 95] Gathering: Gathering professions are limited to three gathers per check-in. These gathers can be a mix of any ranks you have access to, assuming you have the labor to do so.
  • 11/12/2022 - [Page 95] Collecting: Collecting professions may no longer use their professions to collect from fallen monsters. You now expend labor as appropriate to the tier upon receiving material.
  • 11/12/2022 - [Page 96] Glassmaker changes to ranks: Rank 3 - Building Required: Forge. You may spend 8 Labor along with 1 Crystal and 1 Gem Cluster to produce 1 Infused Crystal of the appropriate type
  • 11/12/2022 - [Page 96] Lumberjack changes to ranks: Rank 2- You may spend 4 Labor at Check-in to get a Raw Ironwood or Raw Stonewood. Rank 3- You may spend 8 Labor at Check-in to get a Raw Treantwood, Raw Ghostwood, or Raw Heartwood.
  • 11/12/2022 - [Page 96] Butcher changes to ranks: Rank 1- You may spend 2 Labor to turn any Rank 1 Animal or Bug into 1 Meat. Rank 2 - You may spend 4 Labor to turn any Rank 2 Animal or Bug into 1 Fat. Rank 3 - You may spend 8 Labor to turn any Rank 3 Animal or Bug into 1 Vitriol.
  • 11/12/2022 - [Page 96] Carpenter changes to ranks: Rank 1- You may spend 2 Labor to turn Raw Wood into Lumber. Rank 2- You may spend 4 Labor to turn a Rank 2 Wood into Lumber of the same type. Rank 3- You may spend 8 Labor to turn a Rank 3 Wood into Lumber of the same type.
  • 11/12/2022 - [Page 96] Refining: Refining professions no longer can experiment and do not have recipes.
  • 11/12/2022 - [Page 96] Papermaker changes to ranks: Roleplay times have been changed to 5, 10, and 15 minutes respective to each rank.
  • 11/12/2022 - [Page 97] Smelter changes to ranks: Rank 2- Building Required: Forge. You may spend X Labor (based on rank of material) along with 5 of the same type of ore and 1 charcoal to refine 1 ingot. Rank 3 - Building Required: Forge. You may spend 8 Labor along with 1 Steel Ore and 1 Gem Cluster to produce 1 Infused Ore of the appropriate type
  • 11/12/2022 - [Page 97] Mender changes to ranks: All ranks can still repair a suitable amount of Armor Points per 1 material as listed. However, you may now spend 2, 4, or 8 labor without materials to fully repair a set of light, medium, or heavy armor at each rank of mender. A novice mender can repair a shatter with 2 labor and no materials
  • 11/12/2022 - [Page 97] Weaver changes to ranks: Rank 1- You may spend 2 Labor to turn any Rank 1 Flower into 1 Linen. Rank 2- You may spend 4 Labor to turn any Rank 2 Flower into 1 Silk. Rank 3- You may spend 8 Labor to turn any Rank 3 Flower into Dreamcloth.
  • 11/12/2022 - [Page 97] Tanner changes to ranks: Rank 2 - You may spend 4 labor to turn 1 troll hide into 1 troll leather
  • 11/12/2022 - [Page 97] Laborer profession no longer exists
  • 11/12/2022 - [Page 97] Experimenting: You are now limited to one experiment per game.
  • 11/12/2022 - [Page 97] Appraiser changes to ranks: Rank 2 - You will receive information on how to decipher the value code on trade goods that possess such a code. Rank 3 - Once per Event at Check out, you may check out an item with a Value Code to gain that amount of coin at Check-in. Max 5 Gold.
  • 11/12/2022 - [Page 112] Land Parcels: Land parcels no longer exist and architects can no longer make buildings or land plot improvements
  • 11/09/2022 - [Page 13] Starting Coin: You now start game with 4 silver.
  • 11/09/2022 - [Page 26] Keyword - Place of Power: The 15 minute break at the PoP does not count as a short rest.
  • 11/09/2022 - [Page 26] Keyword - To "xx": If the call modifier in this does not apply to you, you state "no effect"
  • 11/09/2022 - [Page 27] Keyword - Chain: Any effect that would prevent you from performing the skill will also end it. Such as silencing, weakness, etc.
  • 11/09/2022 - [Page 27] New Keyword: Recoil - A reflexive effect to a specific trigger against the person who triggered the recoil. Recoils cannot be interrupted and take effect regardless of what the triggering effect is.
  • 11/09/2022 - [Page 27] Keyword - Voice: Effects everyone on the current battlefield, unless modified for something more specific.
  • 11/09/2022 - [Page 28] Final Death: Add that after the death count, you automatically Perm.
  • 11/09/2022 - [Page 28] Dispel now reads as: Dispel: Removes the specific effect stated in the call. Dispel All will remove the following: All 5 Bestow Slots from you and your items, Sanctuary, Shell, Potion effects, Rune effects, and any magic item effects. Dispel cannot be mitigated in anyway, even if the delivery method can be. Bestow effects that may be triggered by the dispel do not take effect.
  • 11/09/2022 - [Page 28] Keyword - Corrupt: Add "Death skills and Executes are not required to be used"
  • 11/09/2022 - [Page 28] Keyword - Pacify: You are a pacifist, you refuse to perform any hostile action whatsoever. Damage will end this effect.
  • 11/09/2022 - [Page 29] Keyword - Repair: Also applies to repairing Armor points
  • 11/09/2022 - [Page 36] Repair skill adds a bit more. Now reads as "Permanent – Resource Needed: Two metal components, two hide/leather components, or two wood per use on metal, leather, or wood items respectively. Location Specific: Forge. Target: Weapon, Armor, or Shield. RP: 10 minutes repairing item. “Restore 1 point of Armor” for armor or “Repair Shatter” for weapons or shields"
  • 11/09/2022 - [Page 36] Diagnose now includes disease. The new call reads as "Diagnose - How many Hit Points do you have? / Are you Poisoned? / What is your poison count currently at? / How long before you bleed out? / Are you Dead? / Are you diseased?"
  • 11/09/2022 - [Page 37] Subdue now says "must be within 5 feet"
  • 11/09/2022 - [Page 37] Dual Weapons removes the backup weapon part. Now reads as "Permanent - You can possess and wield any combination of up to two (2) one-handed weapons in battle."
  • 11/09/2022 - [Page 37] Shadow - Set/Disarm Trap: Now a multi-purchase, short rest skill.
  • 11/09/2022 - [Page 37] Rapid search now includes that, once the call is completed, the item hand over cannot be interrupted.
  • 11/09/2022 - [Page 38] Iron Will: Now "through wood" instead of mind
  • 11/09/2022 - [Page 38] Defensive Magic - Replace "Minor Shield - Resist Missile" with Minor Wood Shield: Packet - Short Rest - “Through Wood, Bestow Resist Wood.”
  • 11/09/2022 - [Page 38] Healing and Utility Magic - Sanctify Corpse: Target must be a corpse
  • 11/09/2022 - [Page 38] For Flame Blade, Blessed Weapon, and Magic Weapon have "swing" replaced with "attack" to make the spell useful for any weapon not just melee.
  • 11/09/2022 - [Page 38] Defensive Magic - Replace Weakness with Minor Spirit Shield: Packet - Short Rest - “Through Wood, Bestow Resist Spirit.”
  • 11/09/2022 - [Page 39] Healing and Utility Magic - Replace Hope's Blessing with Cure Maim: Packet - Short Rest: "Through Life, I cure a single Maimed Limb"
  • 11/09/2022 - [Page 39] Healing and Utility Magic - Replace Transfer Skill with Calm Mind: Packet - Short Rest - "Through Life, Cure Corrupt and Fear"
  • 11/09/2022 - [Page 40] Alchemist - Aerosol Powder: Now short rest
  • 11/09/2022 - [Page 41] Alchemist - Removed Resist Potion
  • 11/09/2022 - [Page 41] Resist Poison: add that "Resist" needs to be called
  • 11/09/2022 - [Page 41] Alchemist - New Tier 5 skill; Sanitize Vial: Single purchase, short rest - You may empty a portion, powder, or oil without gaining it's effects to keep the glass vial. Place the tag in an appropriate craft bag in the craft bin.
  • 11/09/2022 - [Page 41] Alchemist - Artisan's Devotion: You may spend the appropriate amount of Labor to submit 1 additional experiment at Check Out per Event.
  • 11/09/2022 - [Page 41] Alchemist - Replace Alchemist's Fire with Alchemist's Orb: Prop Required: Potion, Coreless bomb type weapon or Packet. Choose an Element: Fire, Water, Earth, Air, Wood, Arcane, Mind, Spirit. Cannot be changed once selected. State, "(chosen element). Damage 1"
  • 11/09/2022 - [Page 41] Alchemist - change Combine potions: Rp: spend 5 minutes combining 2 novice potions. The imbiber of the combined potion would gain the effects of both potions when drunk. These potions cannot be further combined and cannot be hurled.
  • 11/09/2022 - [Page 41] Alchemist - Removed Sensitive Palate. Make Refined Palate a Tier 4 skill and remove prerequisite.
  • 11/09/2022 - [Page 41] Alchemist - Hurl Potion: Is now a single purchase, permanent skill.
  • 11/09/2022 - [Page 41] Alchemist - Replace Identify Potion with Identify Alchemy: Permanent - You may open up a potion, powder, or oil and look at the tag without needing to use it. Upon identification, you take any negative effects on the tag.
  • 11/09/2022 - [Page 42] Alchemist - Toxic: Short Rest - When Searched, state "Recoil, Poison"
  • 11/09/2022 - [Page 42] Alchemist - New Tier 5 skill; Alchemist's Stash: Single purchase, permanent - Whenever you are searched by any means, you are not required to turn over any potions, powders, or oils. State, "You find nothing" when searched, if these are all you have on you.
  • 11/09/2022 - [Page 42] Alchemist - New Tier 5 Skill; Preservation: Multi-purchase, between events - At check-out, hand in a Flower, Fruit, Bug, or Animal to receive the same material at Check-in of the next event.
  • 11/09/2022 - [Page 42] Alchemist - Derive contents: Now Multi-purchase
  • 11/09/2022 - [Page 42] Alchemist - Enhanced Metabolism: No longer has a prerequisite.
  • 11/09/2022 - [Page 43] Artificer - Artisan's Devotion: You may spend the appropriate amount of Labor to submit 1 additional experiment at Check Out per Event.
  • 11/09/2022 - [Page 44] Artificer - Interchangeable Parts: Between Events - When crafting a recipe, you may substitute a single stack of a Gatherable material with another material of the same rank and type.
  • 11/09/2022 - [Page 44] Artificer - Recharge: Multi purchase, Long Rest - RP: 1 minute recharging an item to restore a Short Rest charge on that item
  • 11/09/2022 - [Page 45] Artificer - Permanency: When crafting an item, you may expend three gold pieces for a novice item, six for a journeyman item, or ten for a master item. If you pay this cost, the item will become permanent and will no longer require upkeep. This does not include items made by an architect and must be used at the time of creation. Prerequisite: Master Enchanter and Master Tinkerer.
  • 11/09/2022 - [Page 45] Artificer - Salvo: Long Rest - Packet Chain - When using an item that allows you to deliver an effect via Weapon, Packet, or Packet Burst, you may instead Weapon Chain, Packet Chain, or Packet Burst Chain that effect with the same Delivery Type
  • 11/09/2022 - [Page 45] Artificer - Reverse Engineering: Now Multi-Purchase
  • 11/09/2022 - [Page 48] Solo Act: Can only be used on yourself
  • 11/09/2022 - [Page 49] Cleric - Channel Divinity: You can no longer substitute your god's name for Life or Spirit.
  • 11/09/2022 - [Page 50] Cleric - Remove Detect Life
  • 11/09/2022 - [Page 50] Cleric - Disciple of Life: Now reads as "You may cast a Tier 1-3 Healing spell, that you know, that contains a number as an offensive Packet. State "Through Spirit, Damage X" Where X is the number.
  • 11/09/2022 - [Page 50] Cleric - New Tier 5 skill; Restore Limbs: Multi-Purchase, Short Rest - Packet - "Through Life, Cure all Maimed Limbs."
  • 11/09/2022 - [Page 51] Enoon Cleric - Replace Mulch with Grasping Roots: Long Rest - Deep Woods Only - You may expend this skill to gain, "Recoil, Snare" against melee weapon strikes for the next 5 minutes.
  • 11/09/2022 - [Page 51] Cleric - Voice of the Divine: You can no longer substitute your god's name for Life or Mind or Spirit
  • 11/09/2022 - [Page 52] Ixbus Cleric - Fruits of the Labor: add that you can perform this as many times as you have the labor for, up to 3 times. Does not count towards your overall Gathering limit.
  • 11/09/2022 - [Page 52] Fueled by the Storm: The heal part does not need to be called. The call now is just "Resist"
  • 11/09/2022 - [Page 52] Ixbus Cleric - Replace Artisan's Devotion with Attention to Detail: Single Purchase, Long Rest - You may submit to the craft bin with the required materials and Labor any recipe, as if you have the required profession.
  • 11/09/2022 - [Page 54] Bind - Removed redundancy: Now reads as "Through Air, Bind Arms"
  • 11/09/2022 - [Page 55] Snare - Removed redundancy: Now reads "Through Air, Snare"
  • 11/09/2022 - [Page 56] Druid - Petrify: Long Rest - Deep Woods only - "Recoil, Paralyze" if hit with a melee weapon
  • 11/09/2022 - [Page 56] Wild Echo: This can only be used on a spell that you know through a skill
  • 11/09/2022 - [Page 57] Favored Foe: The resist call is to ALL called weapon strikes of your foe.
  • 11/09/2022 - [Page 58] Fighter - Parry: Now Short Rest
  • 11/09/2022 - [Page 58] Fighter - Defense: Worn armor now has +1 AP per location.
  • 11/09/2022 - [Page 59] Fighter - Riposte: Long Rest - You may state "Recoil damage 4" to a melee attack that you use Parry against.
  • 11/09/2022 - [Page 59] Fighter - Defiance: Multi Purchase, Long Rest - Upon Reach the Dead state, you may immediately state, "I defy Death" and regain all Hit Points. After 1 minute or upon reaching 0 Hit Points, go directly to Dedrot's Realm. During this duration, you are under the effect of "Shell All"
  • 11/09/2022 - [Page 59] Whirlwind Attack: Is a melee only skill. Now has "Melee Weapon Chain" added.
  • 11/09/2022 - [Page 59] Weapon Specialization: Armament has been reworded. Now reads "Armament Required - One-handed, Two-handed, One-handed & Shield, Dual Weapons, Bow/Blowgun, Thrown, or Deadly Aim"
  • 11/09/2022 - [Page 59] Dual Strike: now reads "Weapon - Short Rest - Armament: Two Melee Weapons - You can use one melee weapon skill against two different opponents as long as you strike them at the same time using both weapons. Prerequisite: Dual Wield."
  • 11/09/2022 - [Page 62] Paladin - Defense: Worn armor now has +1 AP per location.
  • 11/09/2022 - [Page 62] Paladin - Replace Ultimate Sacrifice with Divine Purity: Multi-purchase, Long Rest - "To my benefactors, Cure All"
  • 11/09/2022 - [Page 62] Paladin - Parry: Now Short Rest
  • 11/09/2022 - [Page 62] Resolute Shield: Wood has been added to the list of spell types
  • 11/09/2022 - [Page 63] Ororo Paladin - Aura of the Tempest: State "resist" to all ranged weapons.
  • 11/09/2022 - [Page 65] Favored Foe: The resist call is to ALL called weapon strikes of your foe.
  • 11/09/2022 - [Page 66] Ranger - Defense: Worn armor now has +1 AP per location.
  • 11/09/2022 - [Page 66] Ranger - Replace Place of Peace with Hunter's Blind: Place of Power - You may "Sanctuary" against your Favored Foe.
  • 11/09/2022 - [Page 66] Hunter's Mark: The old verbage of "treat the target as your favored foe" has been re-added to the end.
  • 11/09/2022 - [Page 68] Pick Pocket: You must drop the clothespin off at the crafting box inside a crafting bag, not the tavern keep.
  • 11/09/2022 - [Page 69] Cheat Death: Now has "Maimed limbs still require healing to restore them. The Execute skill negates this ability" at the end.
  • 11/09/2022 - [Page 70] Runesmith - Artisan's Devotion: You may spend the appropriate amount of Labor to submit 1 additional experiment at Check Out per Event.
  • 11/09/2022 - [Page 71] Runesmith - Replace Inner Fire with Runic Redirection: Single Purchase, Short Rest: Choose any element on purchase - Fire, Water, Earth, Air, Wood, Arcane, Mind, or Spirit. You may state "Resist" to that keyword. If you do, your next swing is enchanted with this element until used.
  • 11/09/2022 - [Page 71] Runesmith - Replace Strategic Repairs with Repetitive Runecraft: Short Rest - When applying a Rune, you may apply an additional use to an identical item.
  • 11/09/2022 - [Page 71] Runesmith - Defense: Worn armor now has +1 AP per location.
  • 11/09/2022 - [Page 71] Runesmith - Lesser runic reserves: Short Rest - You may immediately use any Novice Runecraft Recipe you have in your possession, without materials.
  • 11/09/2022 - [Page 71] Runesmith - Parry: Now Short Rest
  • 11/09/2022 - [Page 71] Runesmith - Crushing Force: Armament can now be any type of melee weapon.
  • 11/09/2022 - [Page 72] Runesmith - Runic Branding: Prop Required - A Runic brand. Bestow effects granted to you from a rune no longer expire on a rest.
  • 11/09/2022 - [Page 72] Runesmith - Replace Indomitable Hammer with Indomitable Weapon: Now applies to any of your weapons.
  • 11/09/2022 - [Page 72] Runesmith - New Tier 5 Skill; Empowered Rune: Long Rest - Double the numerical value of an expended rune or rune effect.
  • 11/09/2022 - [Page 72] Runesmith - Greater Runic Reserves: Long Rest - You may immediately use any Journeyman or Master Runecraft Recipe you have in your possession, without materials.
  • 11/09/2022 - [Page 72] Runesmith - Soul of the Forge: Long Rest - You may expend this skill to gain "Shell All" for 10 minutes while within 10 feet of a forge.
  • 11/09/2022 - [Page 72] Runesmith - Shatter Magic: Armament can now be any melee weapon.
  • 11/09/2022 - [Page 72] Runesmith - Remove Unrelenting Defense.
  • 11/09/2022 - [Page 74] Wizard - Alignment Specialization: Multi-Purchase, Short Rest - When struck with a melee weapon, you may state "Recoil, Damage 2"
  • 11/09/2022 - [Page 75] Chained Offense: Can only be used on a spell "that you know"
  • 11/09/2022 - [Page 80] Communicate with your Deity: We no longer do prayer through the website. You are welcome to RP it however you like.
  • 11/09/2022 - [Page 87] Staff/Polearm size is now 76"
  • 11/09/2022 - [Page 89] Shields: Max size is now 64" and the materials list now reads as "Shields can only be made of foam, plastic thinner than 10 mm, or .25” plywood. Remove all hard corners. No metal cores are allowed. Piping insulation must be used on the edges of plastic or wood."
  • 11/09/2022 - [Page 101] Payment at the Door: We do not do payment at the door
  • 11/09/2022 - [Page 101] Yellow Armbands: Now includes "if you put yellow armbands on at any point during the game, you may never remove them for the rest of the event. Yellow arm bands must be high reflective modern material and have LED's in them for night use."
  • 11/09/2022 - [Page 102] Fate of the Party: Can now only be used while indoors for a mod or any other situation where you cannot physically remove yourself easily. This cannot be used during outdoor battles.
  • 11/09/2022 - [Page 105] Poisoned: Now just says "if you are hit with “Poison” you have sixty seconds before you fall to the death state. You may not use skills or items while poisoned, but you may use potions"
  • 11/09/2022 - [Page 106] Character Death: Should your character fail Dedrot's Gamble, you are considered "Perm'd" and the character moves onto the afterlife. All of their wordly possessions (both on your body and in various stashes in the world, if any) also disappear with you. Please return all of these items to cast. You may pick up playing a backup character or may finish the rest of the event playing as cast!
  • 11/09/2022 - [Page 107] Short Rest: No longer says "resets tier 1-3 skills". All of your short rest skills reset and you may now use first aid on yourself.
  • 11/09/2022 - [Page 112] Housecleaning: The retainer may join another house AFTER three events.
  • 11/09/2022 - [Page 120] Reporting issues: Between Events: You can contact Support@mythlarp.com. There is no safety committee.

Version 1.7

  • 01/13/2022 - [Page 11] Remove “As you continue to play the game, additional races and classes may become available”. Removing this line does not mean we will be unable to add things later, but currently we have no mechanism in game for this, and players may use this line as justification for later desired additions
  • 01/13/2022 - [Page 11] “When your Character has earned enough XP, they go up a level.” reword to “When your character has earned enough XP, they may choose to level up.” The former language sounds like you must, but then it goes into stating that you may spend XP at the store in the next bullet.
  • 01/13/2022 - [Page 26] When you open a new Novice Profession, you will also learn a recipe relevant to the Profession you have purchased.
  • 01/13/2022 - [Page 27] Added to Aura, "The dead state ends the effect."
  • 01/13/2022 - [Page 28] Pacify Added “Damage will end the effect.”
  • 01/13/2022 - [Page 28] Disease update: You may not be healed until the Disease is Cured or the duration ends
  • 01/13/2022 - [Page 28] Added to Bestow, “Weapons, armor, and Shields may have their own, singular, Bestow”
  • 01/13/2022 - [Page 28] Fear update: "You must stay at least 10 paces away from the individual who affected you for the duration.”
  • 01/13/2022 - [Page 29] Curse Update “This effect will last for the duration or permanently. A Dispel Curse will end the effect unless stated otherwise.
  • 01/13/2022 - [Page 29] Ward: Removed notation.
  • 01/13/2022 - [Page 29] Taunt Update “If you are affected with Taunt, you must attack the source of that skill for the duration.”
  • 01/13/2022 - [Page 35] Add “Weakness” to the Tier 3 Defensive Skill Grid
  • 01/13/2022 - [Page 36] Diagnose: Remove “Target: Unconscious/Bleeding Out Body”
  • 01/13/2022 - [Page 39] Sanctify Corpse "Through Life - I prevent this body from being raised against its will."
  • 01/13/2022 - [Page 41] Tier 4 Skill Grid: Remove “Steady Hand” | Add “Artisan’s Devotion”
  • 01/13/2022 - [Page 41] Derive Contents: Updatde to “You may turn in a single potion, powder, or oil with your crafting form and learn it’s recipe if you have the skill required to make it.
  • 01/13/2022 - [Page 41] Steady Hand: Remove “Steady Hand”. Replace with “Artisan’s Devotion”: Permanent - You may purchase an additional Profession skill each game.
  • 01/13/2022 - [Page 41] Updated Identify Potion to state “You may open up a potion, powder, or oil and look at the tag without needing to use it.”
  • 01/13/2022 - [Page 41] Updated last sentence from “State the effects of the potion and then throw the Packet at your target” to “State the Hurl effect and then throw the Packet at your target.”
  • 01/13/2022 - [Page 44] Updated Breakdown: Between Events - You may turn in one yellow-stickered item, and a crafting form to gain some of the materials used in its construction at the following check-in.
  • 01/13/2022 - [Page 44] Updated Interchangeable Parts: Between Events - When crafting a recipe, you may substitute a single component for another component that is the same tier.
  • 01/13/2022 - [Page 44] Updated Identify: Between Events - You may turn in one yellow-stickered item to learn the properties of the object. Curses are not revealed with this skill.
  • 01/13/2022 - [Page 47] Bolstering Ballad - Added Single Purchase Flag
  • 01/13/2022 - [Page 47] Mending Madrigal: Add Single Purchase Flag, Change to Short Rest, reduce healing to 2 Hit Points
  • 01/13/2022 - [Page 48] Shielding Shanty: “While I perform, my Patrons Resist Taunt and Corrupt.”
  • 01/13/2022 - [Page 48] Shielding Shanty: Change “uncalled missile attacks” to “Taunt and Corrupt”
  • 01/13/2022 - [Page 48] Footman’s Finale: Add Single Purchase Tag, Change to Short Rest, Change “Damage X” to “Damage 3” and remove the explanation for X.
  • 01/13/2022 - [Page 48] Armored Aria: Removed skill and Added - Prepared Performance: Long Rest - Self Only: You may expend a use of this skill to restore a single use of a Short Rest Movement.
  • 01/13/2022 - [Page 48] Arcane Air: Added Single Purchase Tag
  • 01/13/2022 - [Page 51] Divine Reckoning: Remove “Spirit” from the Damage,. Add “Crit”
  • 01/13/2022 - [Page 52] Shooting Star: Change “Through Spirit” to “Through Naenya”
  • 01/13/2022 - [Page 52] Crafter’s Muse: Update, change to “Long Rest - Touch - “Through Ixbus, Bestow 4 Temporary Labor until your next Long Rest”. You may touch up to 5 individuals.
  • 01/13/2022 - [Page 52] Shooting Star: [Tier 4] Packet - Short Rest - Night Only - “Through Naenya, Crit Damage 5”
  • 01/13/2022 - [Page 54] In the Intro, change deity to totem in all instances.
  • 01/13/2022 - [Page 54] Remove all Totem Banes
  • 01/13/2022 - [Page 55] Druidic Totems | Druids form a supernatural bond with a single spiritual entity. This entity will lend the druid some of its power in the form of a boon. In exchange, druids often make personal sacrifices in order to co-exist with their totem spirit.
  • 01/13/2022 - [Page 56] Wolf: Tier 6: Change Skill: Remove current skill, add: Permanent - “When you cast a use of a “Bestow” spell you know on another Wolf Druid, you may also gain the Bestow effect”.
  • 01/13/2022 - [Page 56] Bear Druid: Tier 4: reduce Hit Points to +2 | Tier 6: Reduce from Permanent to Short Rest (still single purchase only). Update: “You may state “Resist” to Paralyze, Slow, Root, Pacify, or Bind Legs.”
  • 01/13/2022 - [Page 56] Snake: Tier 4: Reduce from Permanent to Short Rest. Change from “You may deliver Oils by Packet instead of Weapon” to “You may state the Hurl effect of a potion and throw it as a packet.”
  • 01/13/2022 - [Page 56] Druidic Totems | When a Druid dedicates themselves to a single animal, they will receive a unique ability from that animal’s spirit upon purchasing the Totemic Gift (Tier 4) and Totemic Blessing (Tier 6). Though not required, we encourage Druids to make a personal sacrifice in honor of their totems.
  • 01/13/2022 - [Page 56] Remove the extra Permanent
  • 01/13/2022 - [Page 56] Rat druid: Tier 6: Reduce from Permanent to Short Rest (still single purchase only). Update text: “When touched through a Touch Spell or when searched, you may state “To you, Disease””.
  • 01/13/2022 - [Page 63] Aura of Blood: Remove “melee” from melee weapon attacks
  • 01/13/2022 - [Page 63] Aura of the Sacred Grove: Remove “Deep Woods Only”
  • 01/13/2022 - [Page 63] Aura of Dross: Remove “This aura remains active even if the paladin or benefactor is unconscious or dead.”
  • 01/13/2022 - [Page 63] Aura of the Champion: Remove “melee” from melee weapon attacks
  • 01/13/2022 - [Page 63] Aura of Dross: “Benefactors may state “you find nothing” when searched. Being Unconscious does not end this effect.”
  • 01/13/2022 - [Page 66] Hunter's Mark: Remove “Packet”. Replace with “Voice - Long Rest - State “By my Voice, To , I mark you as my prey.” while pointing your weapon at a target within 10 feet.”
  • 01/13/2022 - [Page 68] Slippery Mind: Change to Short Rest
  • 01/13/2022 - [Page 68] Fan of Knives: Change Prerequisite from “Spell Grounding” and replace with “Knife Juggler”
  • 01/13/2022 - [Page 68] Assassinate: Change Prerequisite from “Backstab” to “Sneak Attack 3”
  • 01/13/2022 - [Page 68] Venom Mastery: Short Rest: When applying an Oil to your weapon, you may expend this skill to apply two uses to that weapon instead.
  • 01/13/2022 - [Page 68] Spell Grounding: Change to Short Rest
  • 01/13/2022 - [Page 68] Master Strike: Change to Short Rest, drop Prerequisite
  • 01/13/2022 - [Page 68] Blackjack: Remove “Assassinate” from the Prerequisite
  • 01/13/2022 - [Page 71] Breakdown: Remove Flag, remove “Per Purchase” “You may turn in one yellow-stickered item, and a crafting form to gain some of the materials used in its construction at the following check-in.”
  • 01/13/2022 - [Page 71] Breakdown: Update: Between Events - Per Purchase - You may turn in a yellow-stickered item…”
  • 01/13/2022 - [Page 74] Elemental Outburst: Remove taking damage effect
  • 01/13/2022 - [Page 74] Identify: Update: Between Events - Per Purchase
  • 01/13/2022 - [Page 74] Personal Spell Shield: Change to Short Rest
  • 01/13/2022 - [Page 74] Identify: Remove Flag, remove “Per Purchase” “You may turn in one yellow-stickered item to learn the properties of the object. Curses are not revealed with this skill.
  • 01/13/2022 - [Page 75] Elemental Outburst “Packet - Long Rest - “Through , Damage 10.”
  • 01/13/2022 - [Page 93] Casting a Spell: Add : Interrupted: While casting a spell, if you take damage or are affected by anything that would prevent you from completely casting your spell, the spell is lost.
  • 01/13/2022 - [Page 95] Novice Farmer: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 95] Novice Hunter: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Master Butcher: Increase 3 Labor to 8 Labor
  • 01/13/2022 - [Page 96] Novice Carpenter: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Gemcutter: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Glassmaker: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Papermaker: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Smelter: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Butcher: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Weaver: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Panner: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Miner: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Lumberjack: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Novice Tanner: Increase 1 Labor to 2 Labor
  • 01/13/2022 - [Page 96] Journeyman Butcher: Increase 2 Labor to 4 Labor
  • 01/13/2022 - [Page 106] Graven Miracle now gets you out of dying rather than getting a re-roll.

Version 1.6.3

  • 05/24/2021 - [Page 91] Labor: You must have Labor available. It takes 2 Labor to create a Novice item, 4 Labor for a Journeyman, and 8 for a Master item.
  • 04/22/2021 - [Page 58] Defense: Permanent – Armament Required: Armor on torso, arms, or legs. Worn armor can be repaired +1 additional armor point above normal per location. This effect is lost once the armor is removed. [Kenny Trochsler]
  • 04/22/2021 - [Page 62] Defense: Permanent – Armament Required: Armor on torso, arms, or legs. Worn armor can be repaired +1 additional armor point above normal per location. This effect is lost once the armor is removed. [Kenny Trochsler]
  • 04/22/2021 - [Page 66] Defense: Permanent – Armament Required: Armor on torso, arms, or legs. Worn armor can be repaired +1 additional armor point above normal per location. This effect is lost once the armor is removed. [Kenny Trochsler]
  • 04/22/2021 - [Page 71] Defense: Permanent – Armament Required: Armor on torso, arms, or legs. Worn armor can be repaired +1 additional armor point above normal per location. This effect is lost once the armor is removed. [Kenny Trochsler]
  • 04/21/2021 - [Page 61] Aura of Strength: Aura – Increase all called weapon damage by +1. Prerequisite: Divine Aura. [Kenny Trochsler]
  • 04/13/2021 - [Page 106] Updated Good Fortune. Good Fortune: Remove one die from your total roll. You can remove one die for each Good Fortune card you redeem before you start rolling.
  • 04/09/2021 - [Page 28] Updated Delivery Methods (Bestow) to note that all unused Bestow effects expire once you Short or Long Rest.
  • 12/08/2020 - [Page 11] Updated XP you receive for helping with setup and breakdown from 15 XP to 20 XP per hour. [Eric Tetreault]
  • 12/07/2020 - [Page 96] Removed "You may use a single refinement up to 10 times. Example: A Novice Hunter may spend 1 Labor and turn 10 Hide into 10 Leather." from Refining Professions [Refinement] as this would unbalance the system. [Kenny Trochsler]
  • 11/30/2020 - [Page 39] Hope’s Blessing should have included a note that said you cannot cast the spell on yourself. [Andrew Warzocha]
  • 11/28/2020 - [Page 56] Druid Spider Totem had a reference to a prerequisite of Backstab. We REMOVED this requirement. [Eric Stephenson]

Version 1.6

  • 08/27/2020 - [Page 2] Corrected spelling of Kredits Comrade